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Ript Revenge Rules

 

1. Deal out 3 cards to each player/team at the beginning of the round. These cards make up each players hand.

2. Look at the "Play Text" on the card to see when each card can be played.

3. Each player can only play one card per hole, and each player can only have one card played on him/her per hole.

4. When a card is played the "Card Action" is carried out. The played card then goes to the bottom of the game deck.

5. In Ript Revenge the players are competing for skins and cards on each hole. The player who has the lowest score (untied) on a hole wins a skin, and everyone else playing gets a card. If there is a tie and no one wins the hole outright, then no skins or cards are won for that hole. If this happens then the skin/card value is carried over and added to the following hole. For example, if three holes in a row are played without a winner, then the fourth hole is worth 4 skins for the winner and 4 cards for each losing player. Thus giving them ammunition to get revenge.

6. No one can hold more than 7 cards in his/her hand at any time. If a player has more than 7 cards that player must choose to play or discard down to 7 cards.

7. Discarded cards go to the bottom of the game deck.

 

All other Disc Golf rules apply. At the end of the round the player with the most skins (after any card modifiers) is the winner.

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Ript Disc Golf Challenge Rules

This Rules Set was part of the original Ript Disc Golf Card Game 2004  - Works with Ript Revenge Cards

 

  1. Deal out 3 cards to each player/team at the beginning of the round. These cards make up each player’s hand.

  2. Look at the “Play Text” on the cards to see when each card can be played.

  3. When a card is played, the “Card Action” is carried out. The played card then goes to the bottom of the game deck.

  4. At each hole the CTP winner gets to draw a card from the top of the deck and put it in his/her hand. Also, if someone wins a hole out right, he/she draws a card from the top of the deck and puts it in his/her hand.

  5. If someone aces a hole, he/she looks through the deck and chooses a card to put in his/her hand.

  6. No one can hold more than 7 cards in his/her hand at any time. If a player has more than 7 cards that player must choose to play or discard down to 7 cards. Discarded cards go to the bottom of the game deck.

  7. All other Disc Golf rules apply. At the end of the round add or subtract any score modifiers provided by cards to determine the winner.

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Ript “Poker Run” Style Rules

This Rules Set was part of the original Ript Disc Golf Card Game 2004  - Works with Ript Revenge Cards

 

Drawing Cards

 

  1. Before each hole, each player draws 1 card from the game deck and puts it in his/her hand.

  2. Each player can only hold 5 cards. Once a player has 5 cards in his/her hand they no longer draw a card from the game deck at the beginning of a hole.

 

Playing Cards

 

  1. Look at the “Play Text” on the cards to see when each can be played.

  2. When a card is played, the “Card Action” is carried out. The played card then goes to the bottom of the deck and another is drawn to replace it.

  3. Each player may only play 1 card per hole.

 

Winning the Game

 

At the end of the round each player reveals his/her hand. (Jokers are wild) The player with the best poker hand subtracts 3 strokes from his/her score. The lowest score wins the game.